On the last day of the New York Comic Con I had one event
scheduled and I wasn’t sure I was going to make it on time. I had to pack up
all my stuff, finish and send off a few more articles to Bleeding Cool and then
hop the bus. I chose to go easy and not push it because, really, it wasn’t a
big deal to miss the panel on the first New York comic convention from the
sixties. The armchair historian in me was interested, but I was already a
smidge disillusioned in both the editing and practices of running articles on
Bleeding Cool and didn’t think there’d be many readers for said topic.
Considering the large amount of my submitted topics that didn’t run, I think I
made the right choice.
I ran an hour later than I wanted, then the bus ran late due
to traffic headed into the city. I was overburdened with my baggage and walked
slowly to the show, enjoying the sunny weather after a dreary, drippy Saturday.
As is usual in Hell’s Kitchen, the weekend has a flea market that takes over a
couple of blocks near the convention center. Walking through it, I noticed a
number of smart vendors selling comics, as well as a number of convention
attendees shopping at their tables. I didn’t stop to shop, I wanted to dump my
bags off at the check area and go about my loosely organized day. Well, I
should say that I didn’t intend to shop. While walking through the market, I
spotted on a high display, a copy of the Milton Bradley American Heritage
Series game, Broadside. A simple battle game of naval combat, it hit my “want”
list earlier in the year when playing a similar game. As it was originally
produced in the Sixties and reprinted in the Seventies, I didn’t think I’d find
a complete copy in good condition. I also certainly didn’t think I’d be finding
it at the Hell’s Kitchen flea market on my way to the New York Comic Con. Yet,
there it was, beckoning me. So, I swung into the booth and called out to the
grubby little guy there. 20 bucks was not an unreasonable price, but the damned
box was huge and I contemplated how I was to carry it home in one piece. The
box was not crushed, and it looked reasonably decent for its age. The grubby
little guy decided to show it to me while another “customer”, a bent character
with a motor mouth, went on about
howgreatthegamewasandhowhehaditwhenhewasakidandtheothergameswithitandIshouldgetitbecauseit’singreatshapeandhewisheshecouldgetitagainandplayitisn’titnice?
What was worse is that the game sat underneath two other MB American Heritage
Series games, Hit the Beach and Battle Cry, both of which I took a look at,
too. All three were complete, the boxes uncrushed and even reinforced to keep
from crushing. Someone took care of these games for some time before selling
them. Then grubby little flea market guy offered all three of them to me for 50
bucks. Jeebus, what a deal. I really, really wanted them but, running low on
funds and the ability to haul them around was daunting me. I wanted that
Broadside, though. So, as I am wont to do now, I take the chance when I can. I
bought Broadside and added it to my pile of baggage.
Getting into the show was horrendous. I had to walk the
length of the building three times right off the bat. Once to get to the gate
for Press and Pros, back to the other end to baggage check because the one near
my entrance was full, then back in the other direction to meet with people I’d
meant to search out and chat with for the website. I also wanted to find a
large enough bag to carry around the game I purchased, since the plastic
shopping bag given to me by little grubby flea market guy wasn’t large enough
by any means. While trying to find all those people I wanted to chat with, I
picked up one of the giant shoulder strap bags I’d seen all over the con during
the weekend. One was a Walking Dead TV show bag, the other a Star Trek bag with
a huge delta symbol on it. Yeah, after asking some kid where he got his, I went
right to the Star Trek booth to pick one up. It was perfect for that game – a
carrying strap, large enough to completely contain the box and with Velcro
fasteners to seal it shut! Here’s a pic of the game and the bag.
The day progressed slowly and I kept missing everyone I was
looking for. By mid-day I chose to take off, making the rounds to say goodbye
to all my friends and compadres, including the new ones met at the show this
year. I picked up a copy of Action Johnson at the Mythopoeia booth, intending
to email the creator since we kept missing each other, and beat feet out of
Manhattan as quick as I could. I was not unhappy to leave. I was tired. I was
broke. I wanted to be in my own house, if that’s to be believed. I had a lot to
think about when it came to conventions: how they’re perceived, promoted and
written about. I had a lot of information and a lot of new contacts. Would it
be worth the time and energy this year? I still haven’t decided if it was. It’s
a big show. It’s comics, but it’s more of a splotchy, explosive hype with no
streamlined focus. It’s all about the now and less about the what-made-the-now.
You were a star artist in 1990? You’re likely a forgotten commodity at a show
like this. You’re a third-string actor on a top-rated television show and
you’re not charging for signatures? You’re probably going to get a line longer
than a New York city block. You’re wearing a costume? You’re going to have your
picture taken, sometimes by people making money off of it. You’re a woman in a
costume? You’re going to have terribly sexist comments made either at you, or
after you’ve walked by. A show can go as far as “Cosplay is not consent”, but
what does it encompass? Tell me how that gets enforced, if it does at all.
I can’t not recommend going to the show if you never have,
and feel it’s something you really want to do. It is an experience. It may not
be exactly what you expect and it may not be what you hoped. It’s expensive.
It’s crowded. It seems to always suffer from some weird situation at least once
every year (like this one), but you may enjoy it. You may have fun.
You may get some great deals at vendors for whatever you’re looking for. You
will probably meet some great people, particularly if you’re social. You will
find some great new products. You will find smaller press comics that never get
the recognition they deserve and you will hopefully support them and buy. In
fact, I insist you do. Find that comic or game or movie or book that really
strikes your fancy and buy it. Support it and promote it when you can. Word of
mouth is a great tool and you know you want to be “that guy”. You know which,
the one that was there on the ground floor of something spectacular.
One last plug for everything and then I’m done with this
hideous recollection.
Read EGOs by Stuart Moore and Gus Storms from Image Comics.
Read The Seven Scrolls of Shitorio by J.J. Kirton and
Tristan Powell from Walk on Water Productions.
Read FUBAR by the various writers and artists that work on
it, FUBAR Press.
Play the many games from Steve Jackson Games, including the
popular Munchkin series and the recently re-released Car Wars.
Play the games being released from the new, solid IDW Games.
Try out the new Castle Assault game from Momentum Volsk.
Read Nathaniel Burney's books, The Illustrated Guide to
Criminal Law and The Illustrated Guide to Criminal Procedure.
Check out the art of Dave Wenzel.
Read the great volume of titles from Action Lab, which run
the gamut from books for kids to blood and guts.
Search out and play Legends of the Three Kingdoms from Ziko Games.
Look for more art from Michael Montenat.
Read Skies of Fire from Mythopoeia and Action Johnson from
writer Nic Shaw.
Try out one of the series from Big Dog Ink.
You want the coins from Rare Elements Foundry.
Read Looking for Group and then
play the game!
For information on next year’s NYCC, stop by their site.
Lastly, Stay Cool with all your pop culture and detailed
news at Bleeding Cool.
Thanks to Bryan for the ride down, Gail for the place to
crash and Cliff for the ride home. Good to see you again Tara, Chris, Stuart,
Amenta and Miriam. To all of you that I met this year, don’t disappear on me as
I’ve plans afoot for a convention of my own. Franchesco, I’ll find you next
time, you crazy artist guy. And finally, Mark Smylie, where are youuuuuuuuuu...
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