Episode 2: Dishonor
Original Airdate: February 26th, 1991
Written by: Lane Raichert, Mark Young and Kelly Ward
(Additional dialogue by Jim Woodring)
Directed by: Don Lusk, with Ray Patterson as Supervising
Director
The second episode of Pirates of Dark Water, initially just
called Dark Water, opens below deck on the Wraith, with a just waking Ren and a
sleeping Niddler. Ren spots some of the scout ships sent to pursue the Wraith
at the conclusion of episode 1, THE QUEST. While attempting to wake Niddler and
stir him to action, the ship is bombarded with rocks fired from one of the
pursuing scouts. Here, Niddler already starts to slide away from his scheming,
conniving ways of the first episode, falling more into the realm of comic
relief.
The scout ships of the Maelstrom, of which three are seen
here, are all much smaller than the Wraith. All have a catamaran style, with
the body of the boat above water, supported by pontoon runners. All have a
small deck attached to the mainmast, raised above the rest of the craft, sort
of a mini stern castle. There are a number of armaments with each, including a
catapult on at least one. Three pirates man each ship, really showcasing the
small size of them. There are some really fun designs here, pirates and scout
ships both.
Ren arrives from below, just as a missle fired from the
scout ship catapult sails down, smashing the aft door and putting a hole in the
deck. Deftly avoiding being hit, Ren is then propelled to the wheel by Ioz,
appearing smartly on the scene. As Tula struggles with the sails, more rocks
are shot at the Wraith, damaging her further. Ren is curious as to how they got
so far off course, which sets off Ioz and Tula’s constant bickering. This,
while usually annoying in a show of this sort, actually becomes great character
development as the series progresses. Ren admonishes his crew with a smile as
they head into battle.
Post scene break, the fade in has Ren spinning the wheel of
the Wraith, slamming into and destroying one of the pursuing ships. An
exhultant Ren is then lassoed by peg-legged Konk, aboard another scout. He
hauls Ren into the water as the Lugg Brothers, two more of Bloth’s crew (and
usually partnered with Konk), grapple and board the Wraith. Tula severs a
boarding line with some sort of throwing star, sending Lugg 1 into the water.
Lugg 2 (these characters were never given proper names) lands on the trap door
in the main deck just as Niddler pops his head out, starting a string of silly
comedy-of-errors for the poor monkeybird, affirming his comic relief standing.
He then launches himself at Ioz, who steps on a loose deck board, propelling
him into the water. Ren decides to start hauling himself out of the water using
the line he’s being dragged with. He appears aboard the scout, surprising Konk,
who’s been firing arrows at the crew of the Wraith. After tossing Konk into the
drink, he swings acrobatically to his own ship.
With a brief reprieve, Niddler is finally able to come out
from below deck just as land is spotted through the nearby mists. An oddly
shaped island, it appears as a massive dome, made up of a plant’s root system,
turned upside down. Whether or not these “roots” are made of wood or stone is
never quite made clear. There doesn’t seem to be a clear passage or port,
causing Ioz and Tula to argue over a heading, pulling the wheel in different
directions and making the Wraith zig-zag.
Konk and the Lugg Brothers have regained their craft and
continue pursuit with the other scout, colliding when they are confused by the
Wraith’s actions. Ren ends the argument by using the compass to put them in the
direction of the next Treasure of Rule, but their way is blocked by the sudden
appearance of the Maelstrom!
Bloth’s arrival heralds the first appearance of Mantus,
first mate of the Maelstrom. Emaciated, fierce and greedy, Mantus will be seen
more in later episodes. Bloth and his first mate revel in the success of their
feint to catch the Wraith, as the rest of the scouts ships seen at the end of
THE QUEST arrive to box in our intrepid heroes. Desperate, Ren sends the Wraith
into the “tunnels” of the oncoming island, smashing the crow’s nest and drawing
the ire of Ioz.
With all of his vessels converging, Bloth throws a hissy,
ordering Konk and the brothers after Ren and into the “caves” of the island.
Konk is reluctant, as this is the “Island of the Pale Warriors”, making Bloth
threaten Konk to a second round with the Constrictus. A quick pan and a wan
look from Konk to his peg leg are all the impression needed to understand that
story.
Inside the “caves”, Ren steers the Wraith through more open
areas, though you do wonder what propels the ship. Is there wind blowing
through? Is the water moving in a tidal flow? It’s hard to say for certain,
then you remember two things: cartoon and it’s Mer, not Earth. Physics mean
little here.
Ioz complains about the maze of passages as an ominous foot
appears half off screen, high above the ship. Debris hits the water and Ioz and
Niddler grow nervous as red eyes appear from the dark. An arrow puts out the
torchlight on the Wraith and by the time Ren relights it, the crew is
surrounded by red-eyed, white-haired, pale-skinned warriors.
Now prisoners, the crew is brought before the king of the
island, Aubric. On the way, they are marched through rooms laden with gold
objects and items of high value. Ioz is beside himself, Ren chastises him and
the king introduces himself and his Atani warriors. Aubric is unhappy at the
intrusion of the Wraith and does not believe Ren’s wild tale until the First
Treasure of Rule is shown to him. He then recognizes Ren’s resemblance to
Primus, of whom he’s acquainted. Ordering the release of the crew, the king
announces a feast to celebrate Ren’s arrival, as well as having the Wraith
repaired and stocked. Telling a story of his own, Aubric informs the others
that Bloth has been preying on the Atani ships since the “year of the Black
Tide”, keeping other nations from trading with them. It’s inferred that the
king would love some aid in fending off Bloth and his pirates. Ioz and Tula get
greedy, with Ioz practically drooling over the gold items all over the place.
Tula slinks off to a map room and steals some maps and scrolls, apparently
searching for some other treasure. In a rewatch, it’s not that big of a
surprise. I do recall the first time seeing the episode and enjoying this turn
of events considerably. Tula is a bit of a cypher until this, a huge jump for
her character and definitely adding more to her exclamation of wanting
adventure in THE QUEST.
During the repairs of the Wraith, Konk and the Lugg Brothers
sneak aboard, hiding below deck. It’s becoming apparent that if you want to
hide anywhere, the hold of the Wraith is the place to be. No one will find you,
no matter how many are on ship. Presumably, they’d sailed in as well, with much
more stealth than the Wraith.
The following day, the crew is returned to their ship.
Niddler, sitting on a gunwale and chowing down, remarks on the heavy robe Ioz
is now wearing. Ioz loudly and with a bow, claims it’s a gift of the king.
Yeah, it’s a plot hammer, you get used to them. King Aubric blesses Ren and
watches the Wraith depart, only to be interrupted by the Atani captain, with
news of thieves! Dubious initially, then angry that Ren would use his good
father’s name to steal, the king orders the fleet mobilized to recapture the
Wraith.
Ren and the crew discuss the stay with the Atani, while Konk
attempts to leave the hold through the trap door, causing yet another series of
mishaps in the same, tired vein that Niddler suffered through. Just as they
think things are going well, crossbow bolts fired from an Atani ship rain down
on the Wraith. Ioz and Tula jump into action to run from the assault, though
Ren is skeptical. Ioz is struck by a quarrel, revealing he’s stolen from the
king, lining the robe with items of gold. Ren isn’t pleased, but Ioz reasserts
that it’s his nature – he’s a pirate! That sort of logic is worth the entire
episode, endearing this viewer to like the show, and the character of Ioz, that
much more. Ren tries to turn the Wraith around after arguing with Tula and Ioz,
who think he should just head out to sea. All three struggle for control of the
wheel and the Atani witness it, with the king concluding that there may be more
going on. Ren drops sail and the Atani surround the Wraith.
Captured and boarded, the Atani demand the return of the
gold objects and library scrolls from the crew of the Wraith. Ioz is confused
about scrolls, which he didn’t steal, as he hands over the gold. Ren takes the
scrolls from Tula, though she sneaks one into her boot, turning the goods over
to the Atani. The king demands the thieves remain with him and Ren offers
himself up in recompense. Aubric is swayed by the noble gesture, banishing the
crew of the Wraith from the island of the Atani. With things settled, Konk
surprises everyone from below, taking the king prisoner. He demands the compass
and First Treasure in exchange, which Ren is forced to comply with. The Lugg
Brothers and Konk commandeer an Atani ship, letting them know a king’s ransom
will free their leader. Ren grabs a gold disc and throws it at Konk,
distracting him enough for Aubric to leap overboard and escape. Konk sails off
in the stolen ship, still in possession of the treasure and compass.
Bloth’s scout ships spot Konk and he enters open water,
where they also notice he’s gained the compass and First Treasure. Early
celebrations are cut short as the Wraith appears and provides a little payback
when it collides with the scout ship that caused all the damage the previous
day. Cut off with rendezvous with the Maelstrom, Konk turns his ship on a
heading to Jandatown, to much enjoyment from the Lugg Brothers. Jandatown must
be a place, to get pirates so excited.
The Wraith sails off in pursuit of Konk, with Ioz and Tula
apologizing, abashed that Ren put himself up in their place for their actions.
Ren accepts their apology and stops Tula before they return to their duties,
curious as to her reason for stealing. She brushes him off, which has him turn
to Niddler for advice. The monkeybird tries to comfort Ren, while our hero
considers possibly having to leave Ioz and Tula if they don’t get with the goal
of the quest. Niddler also has a strange notion of time, claiming it’s only
been two days since Ren was a lighthouse keeper, while it was explained in the
last episode that Tula stowed away for five days before revealing herself.
Maybe more will be revealed in the next episode of High Adventure!
Noy Jitat!
DISHONOR is rife with the language of Mer, likely overcompensating for the fact
that there wasn’t any in the first episode. Noy Jitat is first spoken by Ren as
he spots the scout ships in the opener. The phrase is used in any number of
ways, usually in exclamation or cursing. Ren also uses the word ‘scrollops’
which could mean anything your mind wants it to, considering it’s a place to
put things, and not nicely. Tula calls Ioz a “smool brain”, which she’ll use
again in the future. It’s clever to give some of the characters phrases they’d
use more often than the others might. She also uses ‘noy jijajitat’ as a way to
rile herself up before battle. Ioz is our winner of the episode for new phrases
and words, such as ‘skarpango’ and some things probably made up by Hector
Elizondo as he grumbled into the microphone. He calls the stolen scrolls
‘kurbisek’, or similar spelling, another curse word.
Mutant Scum – The
viewer is introduced to a number of new pirates of all shapes and sizes,
including the creepy Mantus. The “Pale Warriors”, the Atani, are lanky and
stand much taller than Ren and the others. They have a somewhat Albino
appearance, likely caused by their environment. Later, when Tula searches out
scrolls, she uses a lantern that is nothing more than a living, luminescent
fish in a glass globe with a handle, carried like a torch. To get more light,
you agitate the fish by moving the globe, which gives off more luminescence.
Interesting and clever. Also, gold floats on Mer. Ioz tries to catch the disc
thrown by Ren in freeing the king by using a boarding pike. I don’t think this
maintains through the series.
When do we get to
eat? Niddler is relegated to little more than comic relief and occasional
pilot of the Wraith. With plenty to eat and a place to sleep, he has little to
complain about or do.
It’s all in the art –
This episode is filled with continuity flubs typical of budget-conscious
animation and characters that go off model frequently. The interior of the
Wraith looks like a Motel 6, rustic style. It makes one wonder what exactly the
previous owner of the Wraith was doing with it. There are times when the faces
of Ioz, Tula and Bloth all distort immensely. Ioz’s eyes are drawn nearly off
his face, Bloth’s lips encase his head and Tula looks like a petulant child,
complete with pursed lips. The whole deal smacks of a different animation
company handling this episode compared to the last. When the Maelstrom shows
off the fact her stern opens up to capture smaller vessels, the color is off,
the style is off and it looks superimposed over existing animation. Which is
unfortunate, as it’s an excellent effect, once again increasing the threat that
the ship is. The island of the Atani is also a disappointment, as it’s never
really seen with any detail. The general design is great, why skimp out now?
Ahoy, skarpango
pirate! As stated, this is the first appearance of Mantus, voiced by the
veteran Peter Cullen, best known as the voice of Optimus Prime. His deep
resonance is a great compliment to Brock Peters and really gives the impression
that the crew of the Maelstrom are not to be trifled with. He doesn’t get much
to do here, but Mantus is seen again, soon. This is also the first real
dialogue from Konk, who made his first appearance in THE QUEST. Konk is voiced
by the multi-talented Tim Curry, who has done a little of everything and may be
best known to someone for one thing or another. Depending on your generation,
you either know him from his portrayal of Dr. Frank-N-Furter in THE ROCKY
HORROR PICTURE SHOW, his musical albums or as Darkness in LEGEND. Konk makes
the most of his antics in every episode and you can’t get over the accent Curry
came up with for him. The Lugg Brothers are split between veteran character and
voice actor Earl Boen (arguably best known as the police psychiatrist seen in
all four Schwarzenegger TERMINATOR movies)
and Peter Cullen. While the brothers have a few appearances, they sadly
disappear before long.
Overall, this is a mediocre episode with good character
development. Whatever magic was in the bottle for exposition in THE QUEST seems
lost here. The animation is poor at times, with errors that glare. Ren just
goes through the motions with a negligibly present Niddler, while Konk, Tula
and Ioz steal the fun. The mystery of what Tula is after is interesting and,
other wanting to know what Jandatown is, totals out the tally of curiosity for
DISHONOR. I’m giving the second episode 2 minga melons out of 5. How often does
the bad guy actually get away with the treasure, really?