Showing posts with label GaryCon. Show all posts
Showing posts with label GaryCon. Show all posts

Friday, April 24, 2015

Some quick commentary.

I'm way, way behind on my proposed re-read of the 1980's DC comic series SUICIDE SQUAD due to a number of factors. I would like to promote a few things, in which some are those I'm involved in.

The first of a series of articles I have planned for the KNIGHTS OF THE DINNER TABLE magazine publication appeared in issue #217 a few months back. This is the cover





and it can be found here. It's available in print and in pdf form.

In March, I once again attended GaryCon, the one and only game convention to honor Gary Gygax and his favorite pastime, table top gaming. I ran a number of games and had some prize support from a few good organizations for the players. Mythoard is an excellent monthly subscription service in the vein of Loot Crate, focused specifically on print role-playing games. There is some great product being put out these days and Mythoard definitely gets you in on that. Their support was exceptional and I cannot recommend them enough.

Rare Elements Foundry likewise gave me a large amount of their beautiful coin product to hand out to players, which I was more than happy to do. They are actual, minted coinage with gorgeous designs to suit whatever you want to use them for. Coming in May, Rare Elements will be offering a Kickstarter campaign to fund a printed adventure project, for your RPG setting. Find out more at the website!

Both Mythoard and Rare Elements have social media pages, which you smart folk can locate on your own. I don't twitter or use many of the others, so you're on your own.

Finally, I jumped on board of From the Hip, a podcast my friend Vinnie Agosta started, joining him with our mutual friend John Amenta. Some of you readers of A Leaf on the Wind will recognize Mr. Amenta as the impetus behind the world reknowned SPEED 2 Month, which is not all that far away. Give a listen to my first ever podcast here. When you're done, please listen to the previous episodes with Vinnie and John, they're damned good and you don't have me chuckling in judgement in the background.

More podcasts are planned and I'll post them here as they are released.

A Leaf on the Wind should resume regularly soon, so get excited!

Saturday, November 8, 2014

What “Press” Really Means at NYCC, Continued


Thursday, October 9th of 2014, at noon, the Jacob Javitz Center opened the exhibition floor to all badge holders. As I tend to do when I attend conventions, I walked the entire floor, searching for the booths I wanted to visit over the weekend and notating discoveries as I went.
For those that don’t know, the NYCC has inhabited the entirety of the Javitz Center for some years now, having expanded so much, so fast. 2014 is probably only one of two years that I recall there to be no construction work being done to any part of the building. So, when I say it was filling the entirety of the Center, I should stress the fact that it was the maximum possible amount of floor space. I walked the main exhibition floor, went below to the see the layout of the rooms for panels, looked at the massive hall where signings were being held (and promptly chose to not go back in there, considering the already growing lines of people wanting their scribble from various film and television actors), then moved on down to Artist’s Alley, the most distant section of NYCC. When it was placed in this, the North Hall, back in 2012, I thought it to be somewhat of a mistake. The passage that leads to it becomes a bottleneck of people on the busier days and that fact still seems to be largely ignored by convention staffers or security. Regardless of where it sits, it still seems to draw a good amount of attendees, which is great for the large contingent of comic creators down in this hall.

I remained in Artist’s Alley for some time, visiting with old friend Stuart Moore (former editor of many Vertigo titles from DC (amongst others), myriad Marvel series and writer of a number of independent books, including the current Image Comics series, EGOs) for a time, then walking through the area until stumbling onto the booth of fellow Connecticut resident Dave Wenzel (best known for his incredible art on the graphic depiction of J.R.R. Tolkien’s The Hobbit, originally published by First Comics, now by Harper Collins). I had meant to meet up with his son Chris, who I had worked with some time back, and was pleased to learn he’d be attending. It was a fun reunion, as we chatted everything comics, art and bad work history. It was nice to see Dave again too, as well as his phenomenal artwork and the interest his booth was getting even on a Thursday afternoon.

After my layover at the Wenzel booth, I moved on through the rest of Artist’s Alley, perusing some of the art and particularly noticing the sheer amount of people I didn’t know, or in some cases, were uninterested in. Since I’m no longer reading and DC or Marvel titles, unless you’re a known commodity for me from when I was reading, like a Jim Calafiore or a Matt Clark, you likely don’t do it for me. Now, the independent writers, artists and publishers, that’s where the story is at.

I left the North Hall, considering my next move. I had a meeting set up at a booth called DODOcase, one of the few email notifications I answered to focus one of my stories on. The booth was on the opposite side of the Javitz from where I was, so I took the quickest route I discovered that avoids the main entrance where the regular attendees entered. That brought me past the signing hall again, and I peeked in to see if maybe it was worth it to try and get near the Shat, Gillian Anderson or Karl Urban. That was my last look for the weekend. I put that thought to bed; standing in line for a signature wasn’t a good way to spend my time.
When I got back to the main exhibition hall, I began to realize a series of short articles I could do for the Bleeding Cool site that would be somewhat amusing and of interest, and it could easily start with the DODOcase snippet, if I could find the damned booth. Either I walked past it three or four times or I had the booth number down incorrectly, I don’t know. I saw an information kiosk with a couple of extremely young volunteers manning it. As I approached, someone was making a complaint to them that amused me with its silliness, as well as to whom it was being addressed. Could two volunteers really do anything about the amount of cosplayers stopping in front of the guy’s booth for photo ops? I ignored it and grabbed a convention booklet, the first I’d seen of them to that point. I quickly looked up where the booth was and thanked the girl who thought I needed more help (more likely wanted to stop talking to the other guy) and headed for the booth.

DODOcase was sharing a booth with a group called Jauntvr. Both of them were showing off various virtual reality programs or mechanisms in which to view these VR matrices. DODOcase in particular was selling a cardboard attachment to your smartphone that would enhance the ability to view a downloaded VR capture on your particular phone. Jauntvr was actually making the programs that you could view, though they both claimed to be doing both works, the 3D image capturing and viewing attachments. Jauntvr had a 3D camera set up to show how they film the content you could view, which was certainly interesting. The DODOcase component was a silly little thing, but it did make seeing the whole of the VR much easier. When asked if I wanted to purchase one, I had to laugh and show them my lovely Samsung flip phone, which really isn’t capable of doing such things. In fact, the only real thing it was more than capable of, compared to anyone with a touchscreen phone at the show, was connecting to a tower. I could make a call or internet connection when no one else could. Go me.

This brief chat with the makers of high technology spurred me to start thinking of other topics related to the fact I was relatively tech-simple. How does a convention attendee with low tech deal with an event that covers so many high-tech contraptions, programs, applications or plug-ins? As I walked around a bit more, partly in search of the Press Room and partly really noticing the sheer amount of tech-inspired booths, I frantically scribbled into my notebook – a real, paper notebook – occasionally having to stop to keep from bumping some slow moving schmoe or another.

I then realized I needed food. I hadn’t eaten a whole lot since leaving the house and a shot from my flask wasn’t going to sustain me. The ridiculously expensive food court was already mobbed with hungry convention people and I knew from previous experience that the outdoor carts were handily speedier than anything within the center. Plus, a shot of open air wouldn’t be a bad thing. It was a nice day and I was already sweating under my hemp fedora. I exited the main entrance and it was then I noticed all the hubbub that kept people outside interested. A tent for the Black Sails television show. The Walking Dead camper had returned. Cosplayers galore. Other shows of note to someone, but not me. Yes, the ReedPop group definitely decided to use as much of the Javitz property as they could. But, it didn’t spark any interest from me and I wanted a red hot. I passed through the main gate and the extremely pleasant RFID ticket checkers (would they still be so pleasant on Sunday?) and high tailed it across 11th Ave  to the first food vendor without a line. I had considered heading up the two blocks to Twins Pub, but I wanted something cheap and quick before I burned up the rest of my day. A quick chow of a red hot and mustard while chatting with a couple of local guys attending the show started to ease my fastidiously skeptical mind of how the weekend would go. For a small bit.

I returned to the building to locate the Press Room and work up the first of two articles I had plotted in my head for Bleeding Cool. I figured two more that I could finish that night and send off would be a good start to the con, as Friday was going to be my busiest when it came to writing and scheduled events. I had thought to swing by the Star Trek: Equinox panel just to see what that was about, but it didn’t interest me enough to motivate me to sit in on a panel, much less one I wouldn’t be writing about. What is it about, you ask? I’m not entirely sure. Some non-canon Star Trek tale based off a two-part Star Trek: Voyager episode. Take that for what it’s worth. In any event, it didn’t come to pass and I did locate the Press Room, at the apex of the Javitz center, where, in previous conventions, the area housed Artist’s Alley and other such things. It was guarded, as only Press and Professionals were allowed in, free of the push of the masses and crush of the mob. Here there was a sitting area, with tables and chairs for everyone, a couple of vendors, a VIP section walled off for those that were allowed beyond the partition, and the “Press Room”, a similarly walled off area.

Let’s talk of the “Press Room”. It was a rather cramped section of the hall it was in, walled off by curtains and partition poles. There were a number of round tables with chairs, two rectangular tables with one computer each, a water dispenser and not one single outlet to be seen. Yes, that is correct. I sat down, looked around for somewhere to plug in and realized it probably wasn’t going to happen. I made a few quick checks on my phone, wrote out some notes, and grabbed a drink and a nice rest for my already sweating feet. Some guy came up behind me, reached under a table covered with promo material and yanked out a single cord with a single outlet. He plugged in and said that anyone with a power strip was going to be a popular person that weekend. I asked him if that was the only outlet, and he said as much, with a wry grin. And then he cursed as the WiFi died on him. Both of these things would be the bane of the Press Room the entire con: bad or limited WiFi connections and no outlets for those of us who brought our own computers. The fact that there was a pair of computers for use was not a surprise to me; most press areas have something for the writers to use, as is the norm. Considering the sheer amount of press badges handed out, you’d think that there would be more for use. Well, a knowledgeable person would think so.

To say that I was mildly put out would be accurate. In fact, this is what I looked like after the second attempt at using the room:


In essence, I gave up on any real hope of using the press room to my advantage. I noticed that there were numerous Bleeding Cool contributors making all sorts of complaints and suggestions in my email to get around this issue, but there wasn’t anything helpful in there. Sad, too. I pressed on, taking notes and talking to great people for a larger article I’d planned on, such as Kim and Tom Hutchinson from Big Dog Ink, who had just recently signed a deal to become an imprint of Aspen Comics, a boon for BDI, their comics (www.bigdogink.com) and their company. I went looking for the Star Trek: Equinox booth to learn a little more about that proposed series and got lodged in a crowd waiting to get signatures from some woman I didn’t know. She must have been an actress or model of some note, considering the glut of people waiting for her in the aisle they clogged up, which was hopefully a boon to the booths nearby. In my attempt to escape the jam of people, I discovered one of those things I planned to cover over the weekend: a game, and one I didn’t have on my itinerary. The game is called Castle Assault and pits two players against each other in an attempt to conquer (each others) castle. It’s primarily a card game, played on a mat with terrain modifiers that affect play. While I watched the game being played by a full table, a rather lovely woman approached me to tell me about the game itself. One of a number of “booth bunnies”, she was versed enough in the basics of when, where and how to get the game, but not in the detailed questions I asked. She brought over to me Andrew Giaume, Marketing Director for the company behind the game, Momentum Volsk. He answered all my questions with quite a bit of enthusiasm while also directing some games for players. If you find yourself interested in games of this nature, Momentum Volsk is doing a Kickstarter campaign on their website, www.momentumvolsk.com, where you can get in on the ground floor of this new product. I took extensive notes, watched a little more of the games being played and hoped to get back to the tables at some point to actually sit down and play a game. 

It was then that I realized I may have to take a much slower pace through the exhibition floor. I figured I walked past the Momentum Volsk booth three times without noticing that they were a game company, one of the primary reasons I signed up to do articles for Bleeding Cool. Somehow they fell through the cracks, which happens frequently at large cons like NYCC. Exhibitors may sign up late and don’t get listed in the catalogue, others drop out at the last minute, and still others don’t show up on a website specific search. So, after taking a quick break off to the side to compile notes and receive some text messages (Mark Smylie, where are you?), I strode through the aisles a little more slowly, taking care to pinpoint areas of interest and jot them in my handy, dandy notebook.

I noticed a number of things that first day. Many, many, many of the booths were significantly geared towards the cosplayer, whether as a hobby or as a lark. Simple garb from cloth ears to t-shirts to wristbands that spoke of particular characters of anime, television, movies or comics were evident at booths that didn’t necessarily cater to cosplayers. Other, more detailed and expensive items were available for the true hobbyist or costume wearer. McCall’s, a well-known maker of [clothing plans – FIX] had a busy booth that was covered by a number of reporters from various media. Other booths had foam core weaponry for the anime or manga costume, light sabers for the Star Wars aficionado or leather boots and vests for those that think Steampunk is cool. In fact, I don’t think there was a single aisle outside of Artist’s Alley that didn’t have some form of cosplay booth on it. The basic fact is, cosplay is in, it’s big money and it’s not going away any time soon. Love it or hate it, it’s here and it’s a massive portion of the convention attendance.
For those of you that don’t know, cosplay is the amalgam of Costume Play. Generally, it originated in Japan, where cosplayers didn’t just show up at conventions in their outfits, but did it for their own reasons, of which there are many and don’t pertain to this. Go read about it on Wikipedia if you’re so inclined. While people have almost always shown up in costume at comic conventions, it was never the abundance that occurs now and it never really had a name to it. Now it’s all COSPLAY, whether or not there’s much ‘play’ in it. This is a YouTube vid of people at NYCC in costume, for your viewing pleasure: NYCC Cosplayers

And just to annoy some of you, this is a pic of what Steampunk is, because some people still don’t understand it.

And this is Cyberpunk, because that’s much cooler and most people that are cosplaying are really, in effect, just posergangs without the firepower. And if you don’t get that reference, you’re on your own. 


I walked the rest of the convention, taking great care to visit the IDW Comics booth. IDW, who has recently gotten into games, were showing some of them off at the convention, one of which was making its debut. The booth was pretty busy at the time I stopped by and didn’t have anyone near the game section, so I looked at the different games displayed and decided to swing by at a later time. IDW is one of my favorite indie comic companies, producing some extremely good product. I had spoken to one of their game minions earlier in the year about another event (plug for the great and powerful GaryCon – www.garycon.com for those curious) and have become extremely curious about their foray into games. 

Perusing the rest of the con and taking more notes about various things, I started to concern myself with heading to where I was staying and the time it took to get there. Since I wasn’t staying in the city, I had to find my way to the Port Authority bus station and shuttle to New Jersey. I was beat, wanted to write up my first few articles and get a good start on Friday, so I opted to leave a little earlier than I would have, normally. Since I wasn’t going to be staying to see the later premiere of the Constantine television program, that was fine by me. As the Port Authority is only a few blocks away from the Javitz Center, I walked on up to it and decided to sit a spell at Heartland Brewery, which has a location right in the PA. Apparently a guy with two bags walking into a place like that on a busy Thursday night is no surprise, and I found myself at the furthest reaches of the bar, having a few good brews with a couple of folks from Texas, on their way to Albany for a wedding. From there I hopped my bus, drained half my flask and wrote up a pair of articles after getting to my crash pad for the weekend (hi Gail!). And then, chaos.

Thursday, April 17, 2014

GaryCon VI leftovers



I felt that after a two-part tale of my GaryCon VI adventure, I may have been lacking in informing some of you gamers (and even you non-gamers) of the great goods and incredibly talented folk that bulk up the convention itself. If I leave anyone off this list, it’s unintentional. I’ll try again next time.

I’m going to start with Creative Mountain Games two adventures, FIGHTING FIRE and COLD, COLD HEART. Mark of CMG created FIGHTING FIRE to benefit Ernie Gygax, Jr. after his devastating home fire that occurred just before GaryCon V in 2013. Received with great applause, it is now available on RPGNOW for purchase, with funds going to Ernie. COLD, COLD HEART was run this year and Mark says he’ll make it available soon, to do much the same as FIGHTING FIRE. Apparently, they can be run together, or separately, to the DM’s choice. (Go on, you know you want to… http://www.rpgnow.com/product/127392/Fighting-Fire--Ernie-Gygax-Benefit-Adventure) I can’t say enough about Mark and his quick, fun game designs. In fact, if you head on over to his page, you may get to see his work on resurrecting an old boardgame classic, Steal Dabrony’s Coffee. It’ll return to glory for GaryCon VII, I’m certain. http://www.creativemountaingames.com/ for fun and games!

Speaking of Ernie Gygax, he’s got a new book out called SAMMI-ZOWA VERSUS THE DUELING DRAGONS. It’s published by GP Adventures, an imprint I’m sure many of you will be hearing about in the coming months, if not already. For now, head over to https://www.facebook.com/gp.adventures to check it out, as the regular website http://www.gp-adventures.com/ is not fully active yet. If you’ve got kids, here’s a way to introduce them to that wild Gygax imagination.

The vendor room had so much to offer the gamers this year. The companies that impressed me the most (if you’re not on the list, don’t be angry – I just didn’t get to your table!) were, in no particular order: Troll Lord Games, Black Blade Publishing, North Wind Adventures, Goodman Games and Lesser Gnome Games.

n  Troll Lord (https://www.trolllord.com/) is a great operation, with the improbably charismatic Steve Chenault at the fore. Steve has done some wonderfully over-the-top things for GaryCon for some time and I can’t imagine my gaming materials being without some of the fine books they’ve produced. Keep an eye out, as they have some new Kickstarters coming up soon, which should be investigated fully. You won’t be sorry.

n  When considering Kickstarter, you have to head over to https://www.kickstarter.com/projects/1409961192/metamorphosis-alpha-deluxe-hardcover-collectors-ed for Goodman Games excellent project to put the original Metamorphosis Alpha game into a collector’s print edition. It ends in 9 days and honestly, it’s a pretty interesting idea from the folks at Goodman Games, who really get the Old School Renaissance. Bully on them.

n  The OSR cannot be mentioned without Black Blade (http://www.black-blade-publishing.com/) and their OSRIC books. Not only are they good, comprehensive and worthy to play, Jon Hershberger and Allen Grohe are excellent people and gamers of note. Plus, Jon sold me some of the best hex paper I’ve seen in a long time. My future games needed it, but the players in my games may regret it… mwahahahaha!

n  You like OSR? You hear Basil Poledouris’ CONAN soundtrack in your head as you weave your way through traffic? You prefer your games called Sword and Sorcery instead of High Fantasy? Then you should be aware of Jeff Talanian’s North Wind Adventures ASTONISHING SWORDSMEN AND SORCERERS OF HYPERBOREA! If you aren’t, you should be ashamed and go back to playing diceless systems. See http://www.swordsmen-and-sorcerers.com/ for more information than I’m giving you.

n  Lastly, there is Lesser Gnome, the little company that could… and does. It’s new, it’s as OSR as you are likely going to get and I can’t talk up the box set enough. And, if you’re completely bored with OSR and just want to roll 20-siders all day long, they’ve got a Pathfinder-friendly version headed out soon, if not already. Do yourself a favor, go to the site https://lessergnome.com/ and see for yourself. Why do you need me to tell you any more than that?

Yes, there were more people jammed in that tiny vendor space than should have been. Or, more likely, it was a perfect collection of folks. I’m aiming for the latter. Isn’t it good, then, that organizations like the Dead Games Society (http://dgsociety.com/) don’t need a table. Are you one of the few that got a special pin? Are you one of the lucky that got to play in their wonderfully wacky games? Did any of them grope you inappropriately? O wait… that was asked for, never mind that. I push their presence because they bring out some of the best things in table top role-playing… creativity. Want to learn more about them? They’ve got a podcast: http://dgsociety.net/ ! Tell them Kristy McNichol sent you…

My final note will be on a forthcoming convention that isn’t GaryCon. Last year, some really weird guys put together a convention called GAMEHOLE. When I was handed a nice, shiny, thick paper stock promo card at GaryCon V, I had to chuckle at the name. It’s almost rude. I liked it immediately. They also had an incredible list of guests lined up – I just wish I could’ve gone. They are prepping now for Gamehole II, in November. I highly recommend going to their site (https://www.gameholecon.com/) and seeing what they’ve planned for this year. And then, attend in my stead, as its 99.99% unlikely I’ll be getting to Wisconsin again this year. Sigh. Sorry, Alex… I do owe you a game, though.

That’s it. I’m done with mentioning GC VI for a few months. It’s time to start on GC VII and other projects. Check in tomorrow, I’ll have something special.

Thursday, April 10, 2014

GaryCon VI Odyssey, Part 2



Lake Geneva, Wisconsin, March 25th through April 1st… Part 2!

Rising on Thursday morning was a beautiful event, with some quick printouts and character prep done for the GaryCon Tournament Open event, The Tower of Akbaba, with Luke. More attendees were filing in, to a surprising degree. It seemed as if Thursday’s numbers were going to be quite large, which is nice to see. I ran by the giant white board and “marshaling area” in the lobby, quickly making sure that “Steal Dale’s Coffee” was still properly notated on the board, as it somehow kept getting removed. I had enough time to grab some breakfast grub from the Resort restaurant, as well as much needed water and coffee before stumbling to the 10am First Round Tournament event that I was running. It was a good time, with great players, but the competition and scoring was fierce this year and they sadly didn’t make it to Round 2.

I have to say that, since becoming involved with the Tournament Open last year, the players I get are wonderfully inventive, work great together and always – always – make it a great experience for me as DM. So, thanks all, for gaming with me.

I believe I took a desperately needed nap after the game, as I was still bleeding peat out of my pores from the previous evening’s fun. Once that was finished off, I returned to the late afternoon festivities and listen to Dale kvetch about his missing coffee mug. I had a meal, chatted it up for a while, and then turned in early as I wanted to be all fresh and neat for my Friday 8am game.

“It’s Not My Fault” was the title of the adventure I ran on Friday morning, an idea I had that I’m hoping to flesh out fully in the near future. I ran it using AD&D 1e rules, with a small city setting, and all thieves as characters. The idea is to allow it to have a tournament-style adventure for low-level thieves, and then have more detail for a longer campaign, if wanted. The four guinea pigs, er… players, that showed, definitely put me to the test, as well as put their all into the plot. While it was mostly a character-driven adventure with little combat, I think it was a successful first test. I plan on finishing the entirety of the adventure over the next few weeks, with publication a goal. It won’t go under the title here, but keep an eye out.

I grabbed a Spotted Cow and a pizza before heading to my next game, all while dodging Luke, who was trying to get me to run another first round of the tournament later in the day. I was secretly hoping not to, as I had an old friend from the Chicago suburbs coming up to visit, and I hadn’t seen him in a few years. Before that though, I had to hit the noon ‘Don’t Give up the Ship’ gathering, which I got into at the last second and was looking forward to as I’d never played it and had always wanted to. I was amazed at how many players were already at the area, as well as amused at the concentration of yellow VIP badges waiting to play. I was speedily handed a rules sheet to read through and a stat sheet for the ship I’d be captain of. The GM was Mike (last name redacted to protect the guilty), who welcomed this newbie to the game with aplomb, introduced the setting to all the players and assisted everyone with as much speed as he could, considering the size of the group. We split down the middle, with my side playing the British and the opposing side as the French, representing an historic battle of 1808. Each of us was allowed to captain a single vessel, with the exception of one player who piloted two French ships. I and a VIP named Michael were the British frigates shadowing “the most foul French” while the Fleet Commanders prepared their capital ships that were sailing in formation. Four hours later, the French had the upper hand on the British, though if there had been another hour or so, the wind may have changed to favor the Brits. I had a fantastic time playing, fully enjoying the setting, my fellow captains and the complete lack of ego at the game. Two ships of the same side collide? Whoops! Better luck next round. The complete and utter chaos of it, coupled with the fun everyone was having just topped my Friday. While there were many minutes of standing about waiting for your orders to be followed through, it was never boring. Mike didn’t allow for much communication between ships due to distance and noise, which could have been detrimental for hardcore gamers. It was extremely pleasant to see everyone willingly accept this and just enjoy the game. My most specific observation from the event would be the median age of the players. I’m guessing here that the average age would have been near 55, a first for me. It certainly leant to some colorful and amusing anecdotes, quotes and language. The game itself is simple in style, yet complex in feel, and I urge all that have interest in an Age of Sail setting or even miniatures battles, to give it a try sometime. Great experience.

After, I discovered the need for me to run another tourney slot dissipated, so I was able to meet up with my friend Bob and his wife Lynn, who came up to the resort for dinner and see what I came out to every year for. Bob is a gamer too, so we shall see if I’ve enticed him enough to attend next year! Once we parted company, it was time to take a walk to one of the villas for further socialization. That evening will remain as [REDACTED]!

Saturday morning had me up and grabbing a quick bite from the table down by the registration desk, after once again making sure Steal Dale’s Coffee was up and on the marshaling area white board. I wonder who kept erasing that? Cheeky. The lack of real sleep was catching up on me though, so I reenergized with java and water as much as one could, before the next event I needed to run: Round 2 of the Tournament Open. The boys and one girl were not in my round one event and most were returning champs from GaryCon V, which was a cool factoid. These players were an oiled machine and came up with some fun ways to get around the second portion of the tournament, losing only one party member in the final outcome. This group went on to be the champions of the tournament, by a close margin. It may come that either Luke or I will run an adventure for this group next year, provided time allows. Congrats again, folks. It may be time for you to name your group!

I attempted a nap that refused to come to me, then headed out with friends Bryan and Jason to Popeye’s again for a bite before my next event, my annual Cyberpunk 2020 game. Since GaryCon II I’ve been running a somewhat connected ‘Punk game, with interested parties allowed to keep their characters and return the following year. I’ve had a handful of people that come back every session and always allow for new players, including first timers to Cyberpunk. This year I not only got new and first time players, but a young lad who came with his brother. Usually I add an age disclaimer to this particular game, due to some of the rather vile things that occur during play. Cyberpunk is not for the squeamish and can bring out a person’s inner psychotic. As I didn’t want to turn him away, (having not made the disclaimer in the game description), I made sure the boy’s brother was okay with the blood and guts of play, and the rest of us toned down the language and… other situations that occur during game. Considering that a number of the characters provided have cybernetic implants to enhance their sex, physique and appearance, all while being detrimental to their psychosis, it’s not always easy to do! Regardless, the game went off, with all too little combat. Those pesky gamers always go in directions you never intend – good thing us gamemasters can roll with their oddities. One other thing I’ve noticed about Cyberpunk, and this happens every year for me as well, I always – always – get women to play. This year we had a total newbie to the game, a woman from Canada, who joined us, picked one of the most violent characters to play, and had the entire table in stitches when it came to her decisions in game. If I’d had a table vote for best player, she’d have won, hands down. We stretched the game to more than the time I’d thought the game would last, just to slide in some last-minute brutality and weapon recovery (as I’d limited the arms that each character had – much to the returning players’ surprise). One of my players, we’ll call him Dr. Lovemore, graciously handed out miniatures to all those at the table, ending my Saturday for me. I headed on to bed shortly after, done in for the night.

I didn’t attend the auction this year, spending the time getting my new players prepped for Cyberpunk. In all previous years, the game usually ended by the time the auction started, or has been interrupted by it. I chose this year to run the game after the auction and I think I’ll do so from here on in. It went smoother and allows everyone to get their auction goodies with plenty of time. I’m not even sure how much was raised for Ernie and Jim this year. Anything helps, though. I hope the improved GaryCon website can host a donation window for continued aid.

Sunday had me up early, what with my first full night of sleep in days. I was a little rough around the edges still (scotchy-scotch-scotch recovery is lingering ever longer these days) but happy and ready to be playing in my only day of not running any games. I was looking forward to the Top Secret scenario with game creator Merle at 10am, so I wandered around, socialized, purchased items at the registration desk I’d been neglecting to and waited for the vendor room to open. I made sure that the SDC ending time was on the white board (what a shock – it was erased again), knowing full well that Dale wanted coffee badly. (Insert evil laughter here)

I purchased a few items from the vendor room, quite pleased to see it so busy on a Sunday morning. It seemed like everyone I spoke to had a lucrative con, which is great to hear. There was plenty I wanted, but being on a budget and having promised (as well as begging to make sure there was one for me) to purchase a box set of WHISPER AND VENOM (www.lessergnome.com), it limited me somewhat. I’m good with that; baggage space was at a premium. After, I went to check on table assignment for Top Secret, only to discover that the game was at 8am, not 10! Needless to say, I was rather annoyed at myself. I’d have felt better if I’d overslept! It was the one game I had intended not to miss, and here, I did. Hopefully Merle will return to GaryCon so I can try again.

The rest of the day was spent saying goodbye to those leaving early, passing contact information around, packing up the stuff lying about the room and enjoying a few Spotted Cows, as I wouldn’t be returning to the Constitution State with any this year. That, and anticipating the final game of GaryCon, the original Civilization, run by Mark of Creative Mountain Games (www.creativemountaingames.com). I’m a huge fan of the old Civ game and have been wanting to play with people whose gaming style I don’t know. I was very happy to see that the game didn’t get bumped due to lack of players and that we were able to get it moving to a good clip, finally calling it at around 2am Monday. Mark packed up the game, I packed in the remainder of the cider that Tom gave to me and I wandered around a bit, realizing I was the last attendee in the lobby at 2:30am. Weird feeling.

Monday had Cliff, Nick and I eating a late breakfast at Daddy Maxwell’s, a fine eatery just a hop and skip away from the resort, in Williams Bay. A few years back, when the resort wasn’t offering a breakfast of any kind to attendees, an infamous gamer known as The Keeper and his wife were cheerily handing out menus, and we of the Fond of Justice (League) have made it a “must do” ever since. For those of you that have yet to try it, do so when you’re in the area. Its cash only, but they know how to feed you. And entertain you, if you’re in the mood for it. We high tailed it back to the resort to see off Bryan and Jason, as well as a few others that we got to know this year, and a few known since GaryCon I. The rest of the day was spent shipping things out for easy travel, eating at Carver’s and being begged to run another Cyberpunk session… which barely happened at all. Afterwards, Luke and [REDACTED]!

A late rise on Tuesday had us checking out, saying goodbye to those still around like us (Nick) and trying to get everything not shipped fit into baggage. I had brought a rather large gift from my collection for Jolly of Knights of the Dinner Table fame (www.kenzerco.com), leaving me with what I thought would be plenty of room on the return. It was a tight fit and I ended up popping the seams on two pockets of my duffel. Time for a new one! Our return flight was redirected, having us stuck at a layover in O’Hare for a couple of hours. Considering our plane at Mitchell was delayed 30 minutes, it was probably a good thing. Heavy winds over the lakes caused a bit of turbulence but overall, it wasn’t a terrible trip. The individual TVs on everyone’s seat annoyed the hell out of me, though.

We arrived back at Bradley International Airport about 15 minutes earlier than expected, finding the temperature here to be quite comfortable. After a nightcap at a favorite pub, I was back in HovelHouse around 11pm. Another GaryCon was completed, rife with great times, some forgotten, some [REDACTED], and grand ideas for next year.

Once again, I thank everyone who assisted in my return to Wisconsin. It’s an event I will not miss and have come to appreciate far beyond my means to express. Gary gave us gamers much and GaryCon is just the smallest of ways to remember that, which I will. Besides that, I want a GaryCon exclusive d20 in 14 years to complete my set.